VIRTUAL REALITY AND AUGMENTED REALITY
Have you ever thought
of making your own world where you will be master of your own will? Or, have
you ever imagined of merging your own world with the real world? Just imagine
how it would be if you can ride a vehicle sitting in your room and roam around
the world, the same way it is shown in the film “Black Panther”. Another
great use of VR and AR is shown in the film “Johnny English Strikes Again”.
With the rapid growth of technology in the last few decades, these impossible things
are rising to the occasion in the form of VR (Virtual Reality) and AR
(Augmented Reality). Our future might become exactly the way it is shown in the
movie “Ready Player One”.
What is Virtual
Reality?
Virtual Reality or VR
is nothing but a computer-generated simulation of 3D image or environment that
can be interacted with in an evidently real or physical way by a person using
special electronic equipment. A person using virtual reality equipment is able to look
around the artificial world, move around in it, and interact with virtual
features or items. The effect is commonly created by VR headsets consisting of
a head-mounted display with a small screen in front of the eyes, but can also
be created through specially designed rooms with multiple large screens.
In
1956, Cinematographer Morton Heilig was the first to create a VR machine
called Sensorama. Although, the discovery of VR is traced back to 1838
with Sir Charles Wheatstone’s discovery of stereopsis. This discovery
of stereopsis lead to a lot more discoveries and gradually VR is introduced to
the world. In 1960, Heilig patented the first HMD (Head-mounted Display). A
year later 2 Philco Corporation engineers Comaeu and Bryan made
the first motion tracking HMD. In 1975, Krueger's Videoplace, the first interactive VR
platform, was displayed at the Milwaukee Art Centre. In
1977, Aspen Movie Map was created by MIT. This program enabled users to
virtually wander through Aspen city in Colorado, like with Google Street View.
There were three modes: summer, winter and polygons. With gradual developments
affordable home VR handsets were made available by 1995 and Google Street view
was also made possible by 2007. 2014 onwards VR
Technical Briefing of Virtual Reality
VR uses VRML (Virtual Reality Modelling Language) as it’s software. It was introduced in 1994 for the development of “virtual worlds” without dependency on headsets. WebVR, a JavaScript API (application programming interface), provides an online support to various VR devices such as Google Cardboard, HTC Vive, etc.
Modern virtual reality headset displays are based on technology developed for smartphones including: gyroscopes and motion sensors for tracking head, body, and hand positions; small HD screens for stereoscopic displays; and small, lightweight and fast computer processors. These components led to relative affordability for independent VR developers, and lead to the 2012 Oculus Rift Kickstarter offering the first independently developed VR headset.
What is Augmented Reality?
Augmented
Reality is a technology that superimposes a computer-generated image on a
user’s view of the real world, thus providing a composite view. It is the
blending of virtual reality and real life, as developers can create images
within applications that blend in with contents in the real world. With AR,
users are able to interact with virtual contents in the real world and are
able to distinguish between the two.
AR fulfils three basic
features: a combination of real and virtual worlds, real-time interaction, and
accurate 3D registration of virtual and real objects.
History of Augmented Reality
Technical Briefing of Augmented Reality
A key measure of AR systems is how realistically they
integrate augmentations with the real world. The software must derive real-world
coordinates, independent of camera and camera images. That process is called
image registration and uses different methods of computer vision, mostly related
to video tracking. Many computer vision methods of augmented reality are
inherited from visual odometry. An augogram is a computer-generated the image that is used to create AR. Augography is the science and software
practice of making augograms for AR.
Hardware
components for augmented reality are a processor, display, sensors and input
devices. Modern mobile computing devices like smartphones and tablet
computers contain these elements, which often include a camera and
Microelectromechanical systems (MEMS) sensor such as GPS, accelerometer, SSC
(Solid State Compass), etc, making them suitable AR platforms.
Virtual Reality VS Augmented Reality
Virtual Reality |
Augmented Reality |
Replacement of the real world with the 3D virtual world. |
Overlying of 3D
virtual digital content on real-world to augment the latter. |
VRML creates an interactive sequence of audio, animations, videos, URLs. |
AR system detects markers and user locations and system calls on pre-defined content to be overlaid. |
No need for makers and
user location detection to present 3D content. |
AR content overlaid on
detected marker or user location. |
Lower bandwidth of at
least 25 Mbps required to stream. |
The higher bandwidth of at
least 100 Mbps required to stream. |
Best suitable when the the app should give full immersion. |
Best suitable when the
app must capture user’s environments. |
Table
courtesy: https://www.softwaretestinghelp.com/ar-vs-vr-comparison/
Applications
There are lots of future use prediction of VR and AR. Experts say that in future AR and VR will be very helpful in workspace communication and staffing. Due to the same technology the window shopping will take a very different leap in window shopping. This technology will absolutely revolutionize the e-commerce industry. One of the greatest possibilities is “Virtual Showrooms”. Lenskart 3D trails are one of the examples of such possibility.
Conclusion
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Reference:
·
https://www.newgenapps.com/blog/applications-of-vr-ar-future-uses-augmented-reality-virtual-reality/
·
https://www.verdict.co.uk/augmented-reality-timeline/
·
https://virtualspeech.com/blog/history-of-vr
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